![]() The Psi-Freak starts with the base pistol and a pair of Spark Gloves, which are categorised as a two-handed weapon but really act like two one-handed weapons that can chain together fast, electrified attacks. Brutality (costs 3, requires level 15): +10% critical damage with ranged attacks.Shock (costs 2, requires level 7): Shotgun hits have a 5% chance to Stun a small enemy per hit inflicted.Adrenaline (costs 1): +10% melee attack speed while below 20% health.Stimulus (costs 1): +20% melee damage and armor while below 20% health.Fury (starting perk): Ranged weapon attacks inflict 10% more damage to the target.The Commando perk tree is fairly balanced but leans slightly towards close-range combat, with increased damage and survivability particularly when you're low on Health. They enjoy no bonus to their critical hit chance, giving them the joint lowest base critical hit chance alongside the Psi-Freak. The Commando starts with an automatic rifle and a one-handed melee weapon. ![]() Sharpshooter (costs 3, requires level 15): Two-handed Guns inflict double damage.Gunslinger (costs 2, requires level 7): +20% fire rate with dual-wielded ranged weapons.Sniper (costs 2, requires level 7): +10% crit chance with non-automatic weapons.Quickload (costs 1): -25% reload time for ranged weapons.Crackshot (costs 1): +20% damage with non-automatic rifles.The Dead-Eye specific perks cover various different ranged combat styles, making it very flexible but less able to really hone one particular skillset. ![]() ![]() Perfect Reload: Your ranged weapons are reloaded instantly and your next magazine is granted +20% damage. They also start with the Perfect Reload perk (a perk available to all character classes), which does the following: The Dead-Eye comes equipped with a two-handed sword and a pistol, and gets a small bonus to critical hit chance. Below you can peruse the 5 classes and their perk lists so you can see which is the best class for you. ![]() If you're unsure what picking a class really does: the 5 different classes in Biomutant each give you a different set of starting weapons a slightly different chance to land critical hits for increased damage and most importantly, a unique set of 5 perks which you can slowly unlock over the course of a playthrough.Īll the Biomutant classes can become extremely powerful over time, so you don't have to pick the Saboteur if it doesn't fit your playstyle.
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